ROADMAP
Revria Development Roadmap
Below you will find two ways of looking at the current progress and future plans for Revria's development. Work on this roadmap, as with Revria itself, is ongoing.
The spreadsheet may not display correctly on mobile, but it should be viewable if you double-tap to open the actual document.
The Phase list is a loose idea of the order that things will be implemented, but there will be some overlap when it's required or makes sense for implementing certain systems.
Status Explanations:
Not Implemented - Feature is not present in any form.
Minimal - A basic implementation of this feature is present.
Functional - The feature is present and robust but still needs further extension and polish.
Complete - This feature or system is ready for 1.0 release.
Early Access Phase 1 - Core Systems and Mechanics (Finished)
Goal 1: To implement all of the core systems and mechanics that will bring this simulation to life and let the player interact with it in a way that is as physical, immersive, learnable, and enjoyable as possible
Goal 2: To create/source and implement - at least in a minimal way - the baseline set of assets and content required to get all of these systems working and make sure they are performant on the target hardware
Early Access Phase 2 - Progression and Roleplaying (Current)
Goal: To supplement the core systems, mechanics, and assets with an additional layer that gives players more of an identity and purpose in their daily life. (Systems such as NPC dialog, factions/reputation, home rental/ownership, deeper vehicle/item/outfit customization, additional types of work, etc.)
Early Access Phase 3 - Narrative/Lore & More Content
Goal 1: To add more sense of story/world-building through dialog, artifacts, news, NPC behaviors, puzzles, narrative quests.
Goal 2: To enrich the variety of items, buildings, vehicles, NPC's, wildlife, etc. with those needed to bring more function and purpose to the world. (Ie. Every given building/structure serves its purpose, and you can observe it being used for that purpose in the world. Every piece of equipment, every item, etc. Everything is coherent and connected like it would be in real life.)
Goal 3: To revisit the planetary terrains, settlement layouts, artwork, etc., ensuring the highest possible quality and that the lore/narrative and the world in which it exists are in sync.